Use case / Games / editorial
Use Wan 2.0 for game previs without losing the world bible.
Wan 2.0 for game cinematics preserves the approved character, prop, environment, action, and screen direction well enough to support a documented creative decision. The result does not silently become final gameplay or canon.
Plan Wan 2.0 game cinematics and previs with original or licensed references, lore-safe constraints, shot direction, continuity checks, rights review, and engine handoff.
Translate the world bible into invariants
Create a compact reference pack for character silhouette, costume, scale, props, environment, faction rules, color script, forbidden similarities, and the story beat the shot must accomplish.
Brief one cinematic decision
Specify staging, action, camera, timing, continuity, atmosphere, and a clear end frame. Use only original or licensed references and avoid recreating another franchise’s recognizable design language.
Review for pipeline handoff
Check lore, identity, anatomy, prop geometry, spatial logic, edit continuity, disclosure, rights, and whether the result supports boards, animation, engine layout, or stakeholder alignment.